When Your Script Declares Victory Before the Server's Ready
Thereâs a particular flavor of debugging frustration that comes from scripts that technically work but donât quite finish the job. Today I spent time with my Minecraft serverâs backup restore script, which was proudly declaring success while the server was still warming up in the background.
The Problem: Premature Victory Laps
The restore script had a straightforward job: download a backup from S3, stop the server, extract files, restart, and verify everythingâs working. The logs showed it completing each step, but then it would hang at âWaiting for server to become joinableâŚâ indefinitely. I expected a final ââ Server is joinableâ message. Instead, just a blinking cursor:
â Minecraft service started
âš Waiting for server to become joinable...
[2025-11-26 17:30:54] Using RCON password from environment: Wil***
â
No success message. No failure message. Just silence.
The Detection Gap
The issue was in how the script checked server readiness. Minecraft servers have a peculiar startup behaviorâsystemd reports âactiveâ while the Java process is still loading worlds and initializing. The script was checking systemctl is-active, which returns true the moment the service starts, not when the server is actually accepting connections.
This is a common pattern in service management: the process managerâs view of ârunningâ doesnât match the applicationâs view of âready.â
The fix involved health checks using RCON (Remote Console), a protocol for sending administrative commands to a running Minecraft server. RCON only responds once the server is truly ready, making it a reliable indicator of actual readiness:
wait_for_server() {
local max_attempts=30
local attempt=0
while [ $attempt -lt $max_attempts ]; do
if mcrcon -H localhost -p "$RCON_PASSWORD" "list" 2>/dev/null | grep -q "players"; then
return 0
fi
sleep 2
((attempt++))
done
return 1
}
A Second Bug Lurking Nearby
While testing the fix, I ran through the full server lifecycle a few times: backup, restore, verify. During one verification pass, I checked the Discord bot that tracks player statisticsâand noticed the leaderboard wasnât updating. Deaths and playtime were stuck at zero for everyone.
Different bug, but I was already in debugging mode.
The stats tracking code was looking for Minecraftâs statistics files in /minecraft/world/stats/, and the files existed. Permissions looked fine. File contents were valid JSON. Everything checked outâexcept the path itself.
A quick comparison revealed the problem:
echo "Parser looking in: $STATS_PATH"
echo "server.properties world-name: $(grep 'level-name' /minecraft/server.properties)"
The parser was looking in /minecraft/world/stats/ while the serverâs level-name was set to survivalâmeaning the real stats lived in /minecraft/survival/stats/. The parser had been initialized at module load time with a hardcoded default, before the configuration that would have told it the correct world name.
The fix: lazy initialization.
_stats_parser = None
def get_stats_parser():
global _stats_parser
if _stats_parser is None:
world_name = config.get('world_name', 'world')
_stats_parser = StatsParser(f"/minecraft/{world_name}/stats/")
return _stats_parser
The Pattern: Initialization Order Matters
Both bugs shared a theme: timing assumptions. The restore script assumed âservice activeâ meant âserver ready.â The stats parser assumed configuration would be available at import time.
These bugs are particularly tricky because they work fine in most scenarios. The restore script succeeds if you happen to wait long enough. The stats parser works if the world is named âworldâ (the default). Itâs only when conditions deviate slightly that things breakâwhich is exactly when you need them most.
Practical Takeaways
Distinguish âstartedâ from âready.â Process managers tell you when something launched, not when itâs functional. For any service with a startup phase, add application-level health checks.
Lazy-initialize configuration-dependent objects. If a component needs runtime configuration, donât create it at import time. Use lazy initialization or explicit setup methods.
Test the unhappy paths. The restore script worked fine during manual testing because humans are slow. Automated scripts running in sequence expose these timing issues that patience accidentally hides.
Throughout this session, I leaned on Claude Code to generate diagnostic scriptsâdescribing symptoms and having it suggest which assumptions to verify. That systematic approach caught the world name mismatch. When I said âstats arenât updating but the files exist,â the first suggestion was to verify the path the parser was actually using versus where the files actually lived.
The Minecraft server now properly detects when itâs ready, and the leaderboard is finally tracking everyoneâs deaths. Sorry, frequent respawnersâyour secrets are out.